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11 Giugno 2022 |
Postato da: amiwell79 |
RNOPdf v1.5 |
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Aggiornamento di questo lettore PDF multipiattaforma
https://jpv.amigaaa.com/RNOPDF/
changes:
Added the JPEG support for exporting
Exporting can be aborted with the Esc key
More options when exporting via ARexx
Added "Search next" and "Search back" options
More complete localization support
Added an Italian catalog (thanks Luca!)
Older versions of reqtools.library work too (v38)
Added window resizing options in the Control menu
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11 Giugno 2022 |
Postato da: amiwell79 |
WhatIFF? 5 |
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Magazine Free in formato amigaguide molto interessante giunge alla quinta edizione
http://www.whatiff.info/
Now issue 5 has been published with the following content:
Reviews:
Anno Calendar
SCART to HDMI Scan Doubler
Framemeister X-RGB
Clover Icons
Replacement Power Supply
Tutorials:
Lightwave 101 - texturing
Brilliance 101 - tweening
MsMadLemon ProTracker/Tracking Tutorial
Retrobrite the easy way
Wireless Printing From Your Amiga
Interviews:
Ms Mad Lemon
Karl Jeacle
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11 Giugno 2022 |
Postato da: amiwell79 |
DrawBridge e FloppyBridge |
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DrawBridge dispositivo basato su microcontroller arduino per collegare un generico floppy per pc e leggere floppy amiga giunge alla versione 2.8.8, FloppyBridge plugin per winuae giunge alla versione 1.2
changes:
DrawBridge
https://amiga.robsmithdev.co.uk/whatsnew
Added support for reading and writing track 82 and 83 (firmware update needed too, not all drives support this anyway)
Fixed a mistake in diagnostics suggesting pin A0 was write protect, it's A1!
Now hides any CH340 com ports from the list as they're incompatible anyway
Fixed compiling under Linux
FloppyBridge
https://amiga.robsmithdev.co.uk/winuae
Added no-click disk check when it has to be done manually
Added support for tracks 82 and 83 if supported by the drive (firmware update needed for DrawBridge)
Updated Greaseweazle driver to also support Shugart interfaces
Some cosmetic fixes |
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11 Giugno 2022 |
Postato da: amiwell79 |
VAmigaWeb v2.1b2 |
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App Web che consete di giocare ai giochi amiga bisogna possedere le rom originali, questa è basata sul nuovo emulatore per mac
https://vamigaweb.github.io/doc/index.html
changes:
CPU overclocking up to 100Mhz (great for legendary titles like frontier/elite2 or fa-18 interceptor)
PAL/NTSC hot switching (pixel ratio and 50/60 Hz chipset system speed)
floppy drive and hard drive sounds and track display in the HUD
completely reworked display sizes for overscan games like "the settlers"
various bugfixes e.g. memory leaks, pixel precision and more
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11 Giugno 2022 |
Postato da: amiwell79 |
VAmiga 2.1b2 |
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Aggiornamento dell'emulatore per Mac
https://github.com/dirkwhoffmann/vAmiga/releases/t ag/v2.1b2
changes:
Enhancements:
Added NTSC support
Kickstart 3.2.1 (Hyperion) is a recognised Rom now
Bug fixes:
No more graphics glitches in DPaint IV overscan modes
Null modem cable is no longer broken
No more graphics glitches in Seven seas by Andromeda
ShowConfig utility (Hyperion) does no longer crash with Kickstart 3.2
Fixed an error in the Hunk parser
Refactoring:
Now the line drawing code is invoked at the beginning of the HBLANK area
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09 Giugno 2022 |
Postato da: amiwell79 |
P96 v3.3.1 |
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Aggiornamento dei famosi driver picasso da parte di ICOMP
https://icomp.de/shop-icomp/en/shop.html#filter=*
Changes
The Cirrus5434.chip driver was broken (Piccollo64, Matze's graphics card) and did not switch back from direct color modes to chunky modes.
One release of UAE had an issue by indicating that it would support mode mixing, but forgot to provide the necessary call-backs in some configurations. P96 provides now default call-backs avoiding the crash.
Bitmap handling was simplified and streamlined.
The Visiona driver supports now panning and interlace.
The installer places now the P96 version into ENVARC icasso96/Version so you know what you have on the system.
The installer no longer provides wrong default selections for the available boards in case the list of installed boards requires more than one page.
The installer makes a very tiny consistency check on the unpacked files as some people unpacked on the PC, and then protection bits were incorrect. |
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07 Giugno 2022 |
Postato da: amiwell79 |
Vanilla Conquer |
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Artur Jarosik conosciuto perchè autore di svariati porting di giochi per amiga classic e della versione SDL di Netsurf ha lavorato a questo nuovo progetto per l'AmigaGameJam, si tratta della prima parte della serie Command&Conquer ed è rilasciato gratis, per poter giocarci è richiesta come configurazione la vampire v4 e/o pistorm con emu68
https://arcziii.itch.io/vanillaconquer Modificato il 08/06/2022 alle ore 00:47:08
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07 Giugno 2022 |
Postato da: amiwell79 |
Scorpion Engine v2022.4 |
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Aggiornamento di questo software che serve per creare giochi per amiga classic
https://github.com/earok/scorpion-editor-demos/rel eases/tag/2022.4
changes:
New sample: AlarCity title screen
New sample: Vertical Parallax AGA
New sample: Render modes and palettes
Rendermodes for making actors blink, flash etc
"NoClear" option for effects requiring that BOBs aren't cleared after being blitted
Vastly improved real time palette manipulation
"Parallax locked" movement type for creating objects that are tied to the parallax background
Ability to link sounds to levels (so they're loaded and unloaded with those specific levels)
Rewrite of the codeblocks virtual machine for improved performance
Lots of bug fixes and other minor improvements |
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06 Giugno 2022 |
Postato da: amiwell79 |
=REDPILL=- Amiga Game Creator |
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Aggiornamento di questo software per creare giochi con supporto aga
http://aminet.net/package/dev/misc/REDPILLGameCrea tor
Release notes
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v0.9.10
-EXPERIMENTAL: Fetch mode can be set in the Screen menu for AGA games: Normal,
Double and Quadruple fetch modes are supported.
-Increased Fetch modes can improve game speed, specially in machines without
fastram.
-With higher fetch modes, funny effects could happen when using sprites or
changing the screen width of the screen.
-Resize of the map dimensions now can automatic replace the tiles to the new
dimensions.
-Multiple WHDload slaves added:
-Workbench31_1.Slave 1 MB Chip 1 MB Fast
-Workbench31_4.Slave 2 MB Chip 4 MB Fast
-Workbench31_32.Slave 2 MB Chip 32 MB Fast
-Object drawing has been reimplemented for safer (but also slower) rendering.
-Embedded Help for trigger conditions is now more complete.
-If the Sprite layer was attached to an Object Set Sprite Pos detaches it.
-Set Sprite Pos will ignore parameters with coordinates less than -1000. This
way you can set up just x or y coodinate.
-Action Set NTSC moved to General category.
-In Level Objects screen you can select snap to tile to move objects only in
tile exact coordinates.
-In Level screen you can import and export maps in CVS format.
-General optimization.
-When an object is attached to mouse movement now it takes into account the
scrolling area.
-Fix in camara not reaching end of the level with reduced screen widths.
-Fix in brush width and height when using the tile shortcuts. |
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05 Giugno 2022 |
Postato da: amiwell79 |
Bounty Per Nuovo Sistema Grafico MorphOS |
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Lo sviluppatore del team Morphos Mark "Bigfoot" Olsen offre un progetto con un bounty per migliorare il supporto OpenGL e i driver per ulteriori schede grafiche di Radeon per MorphOS. Al raggiungimento della cifra pattuita 8000 euro entro tre mesi la nuova implementazione sarà resa disponibile.
https://tinygl.molsen.co.za/ Modificato il 05/06/2022 alle ore 17:30:42
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