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03 Agosto 2022 |
Postato da: amiwell79 |
2022 Carset for F1GP |
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Aggiornamento dei dati di gioco per formula one gran prix della micropose gioco che ancora fa appassionare ancora
http://aminet.net/package/game/data/F1GP2022Carset
***What's included***
The 10 active teams and 20 drivers from the 2022 F1 season.
In-game helmets, car colour schemes.
I've included the drivers' elected race number at the beginning of their name.
However this doesn't leave enough space for some names.
Calculation of driver performance based on the result of each Grand Prix or
pre-season test.
Created on a real Amiga 1200.
Version 0.1 Hungary
Updates including the British, Austrian, French and Hungarian GP.
The fastest qualifying lap and fastest race lap used for the speed
calculation.
Version 0.1 Canada
2 separate .f1gp files - one up to and including Baku, the second up to and
including Canada. The Baku file one also has the Alfa Romeo livery with green.
The fastest qualifying lap and fastest race lap used for the speed
calculation.
Wet weather probability set to 25%.
Version 0.1 Monaco
The fastest qualifying lap and fastest race lap used for the speed
calculation.
Wet weather probability set to 29% (2 of 7 races so far were wet)
Version 0.1 Spain
The fastest qualifying lap and fastest race lap used for the speed
calculation.
Wet weather probability set to 27%
Version 0.1 Miami
The fastest qualifying lap and fastest race lap used for the speed
calculation.
Version 0.1 Emilia-Romagne
The fastest qualifying lap and fastest feature race lap used for the speed
calculation. No data from the sprint race used.
Version 0.1 Australia
The fastest qualifying lap and fastest race lap used for the speed calculation.
Vettel replaces Hulkenberg in the Aston Martin.
Updated Alpine livery.
Version 0.1 Saudi Arabia
The fastest qualifying lap and fastest race lap used for the speed calculation.
Version 0.1 Bahrain:
The fastest qualifying lap and fastest race lap used for the speed calculation. Modificato il 04/08/2022 alle ore 14:17:02
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02 Agosto 2022 |
Postato da: amiwell79 |
Amiga C/C++ Visual Studio Code extension |
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Plugin per visual studio code per lavorare con codice amiga compilato con winuae e gcc 11.2 su PC
https://github.com/BartmanAbyss/vscode-amiga-debug /releases/tag/1.4.9
NEW: memory viewer: track CPU data
NEW: screen: show time, enable/disable display window, more pixel sources, DMACON, BPLCON
NEW: show CPU registers in assembly view
Changes Update
FIX: fix 2 seconds delay when starting WinUAE
NEW: new debug functions debug_load, debug_save in gcc8_c_support.h
NEW: fixed template project's TakeSystem/FreeSystem to be compatible with AROS
NEW: Use AROS if no Kickstart ROM is configured
CHG: update AROS ROM in WinUAE
Modificato il 03/08/2022 alle ore 13:32:38
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01 Agosto 2022 |
Postato da: amiwell79 |
Discussione tra amici |
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Durante il Vintage Computer Festival East, tenutosi dal 22 al 24 aprile presso i Musei Infoage Science and History di Wall Township negli Stati Uniti, gli organizzatori sono stati in grado di raccogliere dodici ex dipendenti Commodore in una discussione congiunta, tra cui l'ex sviluppatore Amiga Dave Haynie. Presente anche: Andy Finkel, Al Charpentier, Benny Pruden, Bil Herd, Bob Russell, Cary Sagyy, Dave Esposito, Hedley Davis, Joe Myshko, Neil Harris, Von Ertwine.
Video Discussione
https://www.youtube.com/watch?v=8cvu_iRvM-Y Modificato il 01/08/2022 alle ore 02:06:55
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31 Luglio 2022 |
Postato da: amiwell79 |
-=REDPILL=- Amiga Game Creator v0.9.12 |
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Aggiornamento di questo software con supporto AGA per creare giochi senza sapere nulla sulla programmazione
http://aminet.net/package/dev/misc/REDPILLGameCrea tor
v0.9.12
-Bad Ninjas game is now included in the projects folder by courtesy of Ricky
Place.
-Hud refresh speed can be set in the HUD screen.
-Added action trigger Reset Vars that allows to reset a range of variables to
its initial value.
-In HUD screen the background image can now be edited or deleted.
-When editing a trigger if it instantiates something it will show the
instantiated object in position in the preview screen.
-Switched to Amiblitz 3.9.4 compiler.
-Less strict asset processing when Building a game.
-Improved compatibility with old game projects.
-Improved calculation when setting Line Width now allows bigger maps.
-Fix for objects of type Shot not being automatically destroyed.
-Fix for compressed 16 sprite backgrounds not showing properly.
-Fix in vertical scroll leaving one empty line under certain conditions.
-Fix for some glitch in object rendering for multiscreen games.
-Fix for camera centering when using smaller displays.
-Fix for spritesheet screen always asking about palette reload even if it was
the same.
-Small optimizations. Modificato il 31/07/2022 alle ore 21:11:33
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31 Luglio 2022 |
Postato da: amiwell79 |
AmiTube v1.3 |
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ALBS42 ha rilasciato una nuova versione di questo suo software per visualizzare e scaricare video dal famoso portale web.
https://blog.alb42.de/amitube/
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27 Luglio 2022 |
Postato da: amiwell79 |
TinyAros v2.0 Gorillaz Theme |
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Sul sito di TinyAros è presente la ISO con il tema originale Gorillaz in più le icone cassetti dei giochi creati appositamente ed altri bonus pack, Samples, Mods e una raccolta di giochi WhdloadAGA da usare con Janus-UAE
http://tinyaros.flazio.com/
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26 Luglio 2022 |
Postato da: amiwell79 |
TinyAros Gorillaz Icon Theme |
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In lavorazione TinyAros con tema di icone di sistema standard, alcune icone sono create appositamente per le App e i Giochi
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26 Luglio 2022 |
Postato da: amiwell79 |
Notizie da Trevor A-EON |
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Nuove notizie da parte di Trevor e chi lavora con lui, OS4 non verrà lasciato solo sulle mani di Hyperion
http://blog.a-eon.biz/blog/
Amiga37
Is again sponsoring the show on behalf of A-EON Technology and, unless prevented by international travel restrictions, will attend as part of a special combined AAA Technology/Amiga Kit/A-EON Technology exhibit booth
will be joined by Matthew Leaman and Ross from the UK, Laurent Zorawski and Franck Bednarski from France, and A-EON's Linux expert Christian Zigotzy from Germany
A1222 Plus
after a joint Skype meeting with Matthew Leaman and the ACube team, it was agreed that ACube would obtain final quotes for the early adopter series and oversee production and testing of the A1222Plus motherboards
it was agreed with ACube to double the initial production volume to achieve a lower price per unit
the factory that produced the prototype A1222Plus boards is committed until next year and another eligible company would have charged double the price. Two other manufacturers have been approached, but switching would increase lead times
ExecSG team
according to Steven Solie, head of the ExecSG team, the main focus has been to implement multicore support for AmigaOS 4 on the X5000. After testing on the X5000, it is planned to move on to the A1222 and X1000 platforms
in the meantime the A1222 and X5000 DMA engines have been completed. DMA tests have been performed with the generic CopyMem(), with mixed results. It is certain that any application that moves large amounts of data will benefit from using the DMA engines in the P50x0 and P1022 CPUs
it is planned to demonstrate multicore on the X5000 at Amiwest 2022 |
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24 Luglio 2022 |
Postato da: amiwell79 |
TinyAros 2.0 i386 |
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Aggiornamento di questa distribuzione per aros i386 all'ultima build ricompilata con GCC 6.5
http://tinyaros.flazio.com/
Modificato il 24/07/2022 alle ore 14:44:57
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24 Luglio 2022 |
Postato da: amiwell79 |
Nuova Build di Scalos per Aros |
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Nuova Build sviluppata da Deadwood di Scalos noto ambiente desktop di rimpiazzo per il workbench
https://ae.amigalife.org/index.php?topic=947.75.ms g12171#msg12171
Fixed:
Numerous crashes when working on 64-bit with 64-bit heap
Wrong background color of Scalos logo on Scalos splash window
Backgroung image of Scalos splash window and Scalos About window is not visible
Icon labels on desktop and in drawer windows are displayed using Topaz instead of Arial font
Font.prefs are not being loaded on 64-bit
Font.prefs are being wrongly saved on 64-bit
scalos.prefs are not being loaded on x86 and x86_64, scalos is using always default prefecens
scalos.prefs are being saved on x86 and x86_64 in format not compatible with m68k
NewPopupmenu.prefs is wrongly written
Plugins are not loading at Scalos startup
wbrexx.plugin is crashing at startup on 64-bit
Multiple controls missing on Scalos Prefs/Icons page
System crash when clicking on def icon image on FileTypes Prefs/Recognition page
Status bar, control bar, buttons sometimes don't have images displayed
Buttons in Scalos About window have white corneres rendered where they should be transparent
Crash when leaving out an icon
Crash when adding a User-defined Button to Control bar without setting it's properties in Scalos Prefs
Crash when removing any button from Control bar in Scalos Prefs
Scalos Prefs allows editing TTEngine font properties when TTEngine is not present causing crash in Icons/Labels and Text Windows/Fonts pages
deficons.prefs are not being loaded on x86 and x86_64
Reset to default in FileType Prefs and Save does not save prefrences
Won't fix:
Scroolbars visible on titles of TrueType Fonts, PopupMenu, Menu, FileTypes, Pallette and Pattern pages of Scalos Preferences
Not fixed:
Wrong rendering on DualPNG icons
Refreshing drawer windows is slow
Starting Prefs/Locale or Prefs/Input from Scalos causes other preferences to fail
Desktop wallpaper is damaged where Splay window was displayed
When started from Wanderer, after saving Scalos Prefs, reload does not re-open main Scalos window
Difference in behavior between Cleanup from popup menu and Cleanup from top menu - possibly due to missing plugin, check Cleanup association in Menu Prefs Modificato il 24/07/2022 alle ore 17:01:09
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